I found you can soften combat grindiness by creating good dungeons and interesting situations as a It's even more fun to capture one or more members of the party, and hold them for a really, really lousy ransom, like a shiny flask, or some colored beads or the feathers of a particular marsh bird. Wrath of Asharadon is the one that caught my eye most, but I may have to look into Castle Ravenloft too. I would put more effort into finding an If you want to check any of it out, it's mostly all I've been posting about on my P&M blog (in my sig).

But overall I find it is not helpful for roleplaying and players tend to fixate on it a bit too much. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: 1 round A flash of light streaks toward a creature of your choice within range.

Seems like it'd be hard on a I didn't see anything TOO significant there. Thanks for the Overview Da Boss, and I'm glad to hear the book will be useful to you. I think you have a fine point there Paradigm, and there is absolutely nothing wrong with running a game that way at all. Even just having the stat blocks for an encounter ready in a document rather than waiting for the players to start a fight before prepping those, or a few notes on what events a certain conversation or action might lead to down the line. I'm interested to know what kind of monsters it deals with primarily. Ptolus is unwieldy in that format but it is useable, and City State and Guide to Korvasa are small enough that you could feasibly print out the sections you need and put them in a binder. D&D was never designed for high level play, anything above 10th-11th level. The default setting for D&D was the American West. The game looks really good, and I've been meaning to pick up a copy and play for so many years now, but I never have. @Paradigm: Thanks again for sharing about those D&D ebooks, after mulling it over for a few days, I decided to get all of the ebooks offered in the bundle. Where my group plays is a buddies house who owns about $5k worth of Dwarven Forge dungeon sets and accessories. Senses darkvision 120 ft., passive Perception 17.

In case anyone's interested, there's currently a Humble Bundle for a bunch of 5e third party adventures/resources. There are reports for sessions 3 and 4, so if anyone is interested in how my party is handling these rules, have at it. The Tomb of Horrors module in the Arcana collection is the original 1975 module, written for the Origins Convention.

If you think about it, the American West was a post-apocalyptic setting. I haven't heard of either the City State of the Invincible Overlord or Prolus, Though I have heard Monte Cook mentioned many times. Spellcasting. I think that style, where you think about your characters personal stories and try to create a very satisfying narrative arc for the character is something some of my players (2 in particular) really expect and want too. Seeing your cardboard dungeon layout got me really excited about doing dungeon tiles myself, and I'll probably run out of steam, but I was daydreaming about making a layout for the Caverns of Thracia megadungeon, which is probably my favourite that I've run. In many settings what passes for countries can't effectively muster armies that match the threats they face. Nonetheless, this has been a year of ever more D&D for me. Man Syro, that's glorious! It seems like the perfect product for it.

Hmph. Large Armory and Stores – 52. The Venom Troll was a fun one (it dishes out a lot of AoE Poison damage, 2d8 automatically whenever it's hit by anything other than Psychic, with the option to do 4d8 via self-inflicted wounds, neat as a death throw attack) but the Battering Ram Ogres were a tad underwhelming, given the jump from CR2 (regular ogres) to CR4.

Games tend to work best if the party has a goal in general. That's video game thinking. Once upon the time, the sahuagin had an empire beneath the seas. A different campaign I'm writing is more about political intrigue, mystery solving, and puzzles. I do love a good nemesis villain, especially one that goes down like a punk early on and is a bit of a joke but comes back with a real mean streak and some new ability or backing that makes them a genuine threat. Old School Renaissance - generally speaking, players who wanted to focus more on narrative and less on mechanics. Yeah, I'd say it's a real classic. Get Volo's first. Turns out the dice gods are cruel masters... Not a day after writing about how well all my games were going, my Thanks for the explanations Da Boss, and yeah Forgotten Realms does have weird names. ..".That's a big -off monster, we're not getting involved' (in which case I've basically 'wasted' the players' time with an event that didn't go anywhere)." Seems like a hodge podge of both, basically anything "Jungle" themed. We play with all painted minis as well (extra XP for having your character painted up!).

I'm looking forward to seeing all your stuff too, it's cool you have a bunch of painted minis waiting to be revealed to us. At that point, the female was no longer considered fit for mating.About one in every 216 hatchlings possessed four functional arms.

Yeah skill challenges are pretty cool and I really liked "Arcana" as detect magic as well.



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