By using our Services or clicking I agree, you agree to our use of cookies. If you can find an Oculus Rift for that price I highly reccomend it.I remember reading somewhere they changed every cutscene to be first person after having them already made in 3rd person, and VR was the first reason to come to my mind for that change.I didn't think aboout that, but it would make a lot of sense.The picture is so low res that i cant see anything VR related :/In the background (the left) of the man in the center of this image are two Kat Walk Mini VR treadmills.Holy moly that would be fantastic. Worth it! Cyberpunk 2077 Pre-Order Guide: Pre-Launch Discount, Retailer Bonuses, And More Looking to pre-order Cyberpunk 2077?
Costs like 400 and no hastle to set up. That is the distance between your pupils.
first person animations (getting into a car, getting beaten down by the militech thugs etc) would make most people sick, so all of those would have to get reworked/removed. In two days if there is so much as a mention of VR I'm coming back here and roasting your dumbass, and if Cyberpunk gets VR I'll do the same.BTW, "not terribly difficult" doesnt mean easy or not time and resource consuming. The game could be played with a game pad easily just like GTAV in VR or Witcher 3 in VR on Vorpx. The entire game is a bit far too stretched.The game is already in first person mostly, so VR is not far away. proper vr support is a lot of work and they've repeatedly said no before.I remember reading a dev comment saying that it would be easy fo them to support vr headsets, but full VR support would be too labor intensive.Meaning rendering the game in 3D with two views is easy, but making the world fully interactable, or at least "lazy SkyrimVR" interactable would be redoing huge parts of the game.Yeah, i get where your coming from but i refuse to believe this sad truthCDPR have come out and straight up said, no we are not doing vr and have no plans for it at all.No, please, stop... it's not VR ready just because they have props in the background.Yeah, I bet they set those up for journalists to play other vr games if they're bored /ssimplified is 赛博朋克. why wouldn't it translate?Just think about it, the biggest vr rated game out there. My one argument is that vr shooting feels natural even if you're a stranger to irl weapons.The shooting itself in VR is easier imo, but being able to run and gun is more difficult.I think Valve decided on small scale encounters because of performance. From a Forum? Stay tunedFirst of all you are talking about a gtx 2080 super with i bet a vr device equally expensive.
This is the second major delay … Let'sIn fact i have 2 vr headsets and play vr week on and off for a year now. It’s very experimental and niche, yeah. But it's also not that difficult to do. Look up a picture of KAT walk mini and just compare the two. yea it took a full studio and 4 years of development. Lets not mention how much a vr device cost again.Secondly, VR looks more real while you're in it than it does when projected on a flat screen, such as a youtube replay. you said it yourself it would be cartoony.There would only be cartoonish graphics with a lower performance gpuAnd we can go deeper on how cyberpunk is open world and alyx is not and how there would be more combat there etc.It isnt, there is no vr in the back ground, and they have no plans for vr.So why are there two kat walk mini vr treadmills in the background....For one its a blurry photo it might not even be what they are, and for two, you can set vr to just mimick your desktop to play anything in vr, its trash and you still use mouse and keyboard, and it just shows you a screen in vr, which for some reason the chinese might have wanted to do.For three.
I need some help designing npc's for my Cyberpunk red campaign. The timeline of the Cyberpunk Series has gone through many iterations, with new sourcebooks and games continually expanding on its world.
Yes that would take development time.
Where does it come from? Waiting for my Index anyway right now and a new PC is in the making. You could play Cyberpunk VR at the lowest possible graphics setting, and it would still feel like you're in a real placeIf they don't have an official vr release for Cyberpunk, I'm probably just going to mod it with Vorpx to work in vr. (and this is me reaching, but they even look kind of out of place, like edited in. Who took it? What's the source?Lets GOOOOOOOOOOOOOOOO If this is true I will be so much more hyped!That’s an interesting theory.
If CP ends up being confirmed for VR, I’ll bite the bullet.Get him a Oculus Quest.
then there is making shooting and melee work well, along with extra stuff like climbing walls with the mantis blades. and when you get swarmed and you have 2 bullets left it's quite an ordeal. I can't wait to drive in this game. but still, on a flat game you are always shooting where the center of your screen is (where you are already looking), so only small adjustments are needed, while in vr you actually have to bring up the gun and aim. I really hope that is a big reveal, but that could be a huge undertaking, so not keeping my hopes up.If it comes with psvr support I will literally puke with joy (and then eventually puke because motion sickness) Bought the headset ages ago, only played two or three games on itI hope walking dead was one of them. Is it from the net?
So if you have an 11gb gpu, that's more than any program will be dealing with frame by frame, with the exception of 3d modelling and neural networks.
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